Creating Streaming Champions
Marwa Ben Ali
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Marine Julieron
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October 03, 2024
At Bedrock, we develop a streaming solution tailored for European media companies. Our application is a customizable white-label product used by millions across Europe. Bedrock’s clients have high expectations for stability, early incident detection, quick resolution, and effective communication during those times. Naturally, our goal is to deliver a stable product, and we dedicate significant effort toward this objective.
Let’s dive together into the depths of a large scale template versioning for a white label streaming application.
The Frontend Bedrock teams were present at the 2024 edition of the JS Nation and React Summit conferences in Amsterdam on 13 & 14 June. We would like to highlight and share some of the subjects we find relevant about our favourite language and framework 🙂 Feel free to explore them further if you are interested.
Earlier this year took place the Euro soccer competition, spanning over a month and with thousands of people tuning all over the world to watch the matches. One of our customers, M6+, was streaming several of these games - And during the competition, hundreds of thousands of browsers, phones and TVs were able to seamlessly stream the matches with no major issue at all. It was, however, no easy feat to reach that state. How did we do that? What were the challenges we faced, the solutions we envisioned? In this article, we’ll discuss one of the features we developed specifically for the Euro: something that we called the “Special Event Page”.
Bien que cela fasse près de 18 mois que nous n’avons pas publié une nouvelle fournée de Dev Facts, nos équipes ont continués à alimenter la pile des perles des développeurs.
Et du coup, double fournée !!
The 2024 GopherCon Europe took place in Berlin. Four of us had the opportunity to take part in the event in-person while
others could attend the talks virtually.
We really enjoyed this QCon conference in London. It’s based on 5 tracks a day, covering resilience, scalability, architecture, monitoring, performance, management and all the subjects that speak to tech companies. None of these tracks are sponsored: they’re all about feedback, with no marketing whatsoever. There is a 6th track where sponsorship is permitted, and it’s the only one. There aren’t many sponsorship stands, and you go to this conference to talk to your peers first and foremost.
Two weeks ago, six of us were at KubeCon in Paris. For a few, it was their first KubeCon! For one, it was the fourth one. Since Copenhagen in 2018, which was before we started moving to AWS and Kubernetes, so much has changed – and so much has not ;-)
Introduction au jeu de société Velonimo et à la plateforme de jeux en ligne Board Game Arena, suivie d’un retour d’expérience de l’implémentation de ce jeu sur cette plateforme en tant que développeur Web.